Week+09


 * Week 9 (3/21) **


 * Part I: Lesson Plan Presentations: Search Beyond Google **
 * Part II: Meeting them where they are: Video Games **

1. Write-up of your **gaming observation.** 2. **Lesson Plan Presentations:** all groups will teach a lesson on search beyond Google. *//**Lesson plan presentations should be 10-15 minutes in length. Each group should plan to explain the Goals and Objectives of their lesson plans and demonstrate an instructional portion of the lesson. Groups will receive feedback from the instructor and the rest of the class toward refining the lesson to include in the final project.**//
 * DUE: **

Rich, M. (2008, October 5). Using Video Games as Bait to Hook Readers. // New York Times //
 * READ: **

Gee JP. (2005). Good video games and good learning. // Phi Kappa Phi Forum //. 85(2), 33–7.

Barack, L. (2009). Gamers in training: Global Kids hosts games-based trainings for educators, librarians. // School Library Journal //. 56(1), 10.

Scordato, J. (2009). Gaming advocacy: When the shine wears off, the results are still golden. // School Library Journal //. 56(1), 22.

McGonigal, J. (2011) Be a Gamer, Save the World. The Wall Street Journal 1/26/11
 * READ (OPTIONAL): **

James Gee video:
 * WATCH: **

media type="youtube" key="jwouueYlwGo" height="390" width="640"

James Gee in Melbourne 2006 (7 parts, Optional: Part 6 and Part 7 ) @http://www.youtube.com/watch?v=17JvW0nnr48

Part 1 media type="youtube" key="17JvW0nnr48" height="390" width="480"

Part 2 media type="youtube" key="QCzYZV-XJWY" height="390" width="480"

Part 3 media type="youtube" key="_2gpuD__sro" height="390" width="480"

Part 4

media type="youtube" key="DfPb2o-eFzs" height="390" width="480"

Everybody Dies Every Day the Same Dream @http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html Ayiti @http://www.unicef.org/voy/explore/rights/explore_3142.html Budget Hero @http://budgethero.publicradio.org/widget/widget.php?refid=apm
 * PLAY: **

ALA's The Librarian's Guide to Gaming: An online toolkit for building gaming @ your library [|National Gaming Day @ your library] If you enjoyed Everybody Dies, check out this list of more Interactive Fiction games. Gamestar Mechanic, a game that allows students to build their own videogames (expected to be released in early 2010). Also look at the Learning Guide and Strategy Guide created by the Institute of Play. (Be sure to check out the Institute's other projects!) "Haunts" (NYPL) an Alternate Reality Game (ARG) developed by PETLab for the NYPL
 * RESOURCES: **